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Monster hunter riders concept art
Monster hunter riders concept art








  1. MONSTER HUNTER RIDERS CONCEPT ART PC
  2. MONSTER HUNTER RIDERS CONCEPT ART SERIES
  3. MONSTER HUNTER RIDERS CONCEPT ART 240P
  4. MONSTER HUNTER RIDERS CONCEPT ART PS2

In response, Monster Hunter Stories was developed as a change of pace from the more realistic setting of the usual games, where you play as a Rider and befriend monsters rather than hunt them down.

MONSTER HUNTER RIDERS CONCEPT ART SERIES

The series has a lot of lore, but at the time, more of the exposition was given in art books and novels. Monster Hunter 4 Ultimate went on to ship one million units in the West, a first for any Monster Hunter game at the time, and its successor, Monster Hunter Generations, also followed suit.įor the most part, the Monster Hunter games were focused more on gameplay rather than world-building. Link's weapons and armor in Monster Hunter 4 Ultimate​​Īdjustments such as a more catchy script, a demo to help get Link's weapons and armor in Monster Hunter 4 Ultimate and get accustomed to the weapons, and skippable tutorials all ended up playing a key role in helping break that barrier. Polygon’s Allegra Frank explained how localization director Andrew Alfonso streamlined the game to make it appealing to a new audience, while also retaining current Monster Hunter fans.

monster hunter riders concept art

The main reason behind that was the localization efforts on the U.S. The release of Monster Hunter 4 Ultimate outside of Japan started to change the lukewarm reception it used to garner.

MONSTER HUNTER RIDERS CONCEPT ART PC

In contrast, most of the West prefers either the console or the PC as their choice of system, and of course, back then it wasn't as easy as it is today to find other players with a mutual interest in the game they were playing. Adding to that is the fast-paced lifestyle of the average Japanese citizen, making handhelds the perfect platform in a pinch. Its population made it much easier to find others playing the game. It's important to us that it grows, and that has contributed to the success of the series."įor the most part, Monster Hunter has been a game centered on the socialization aspect. "Part of it is just being able to learn from another person, teach another person, and that makes it a little bit easier on people who might otherwise find the game to be too hard to play.We've been trying very hard to develop this community. “In Japan, people will teach other people, and part of that is environmental factors-the fact that people live very close together, that they are always using transport," he said. In an interview with Eurogamer, Tsujimoto explained why the game just clicked in Japan.

monster hunter riders concept art

To add to that was the slow grind that the first few hours of the game presented, and for someone new to the franchise, it may seem like a slog unless they have someone to show them the ropes. This, coupled with the fact that the game was more oriented towards co-op play, made it less than favorable.

MONSTER HUNTER RIDERS CONCEPT ART 240P

In general, handheld consoles have been more popular in Japan than they have been elsewhere. So, when a new Monster Hunter game was announced to release on the tiny 240p screens of the 3DS, there wasn’t as much fanfare in the West. The third and fourth generations went to the Nintendo 3DS for the most part, with the exception of Monster Hunter 3, which was initially released for the Wii but was later re-released as Monster Hunter 3 Ultimate for both the Nintendo 3DS and Wii U. The second generation of Monster Hunter remained on the PlayStation, under the names Monster Hunter Freedom 2 and Monster Hunter Freedom Unite. In response to this, Capcom decided to stick to handhelds as their choice of platform for further titles down the line. The game took off in Japan and went on to receive a port for the PlayStation Portable, titled Monster Hunter Freedom, and became even more successful than the original. Monster Hunter aimed at taking the multiplayer scene by storm, much akin to the likes of Phantasy Star Online.

MONSTER HUNTER RIDERS CONCEPT ART PS2

" Monster Hunter was taking Capcom’s renowned, best-in-class action gameplay and putting it into an online cooperative environment.” Official box art of Monster Hunter on the PS2 recreated for the 15th anniversary of the series The Journey Forward

monster hunter riders concept art

"The more we did with online features, the more experience we gained-and the more we were able to implement better features," he said. In an article with The Guardian, he explained his thought process while tailoring the game’s multiplayer experience. In charge of the online systems for these games at the time was Ryozo Tsujimoto, the third son of Capcom’s founder, Kenzo Tsujimoto. At the time, Capcom was looking into experimenting with online connectivity and made three games with it in mind: Auto Modellista, Resident Evil Outbreak, and Monster Hunter. In fact, the game was crafted around the PS2’s online capabilities and proved to be the secret of Monster Hunter’s success in Japan. As there is a certain limit to your abilities, teaming up with other players can greatly enhance the experience.










Monster hunter riders concept art